Mok Nathal: Halforc-halfogre | EN World Tabletop RPG News & Reviews

Posted by Patria Henriques on Wednesday, August 14, 2024
My halforc-halfogre

Here is my personal version of the half-orc/half-ogre I created for my gameworld.

I started out by using the half-ogre template from Dragon (can't remember which issue, sometime last autumn or summer?), but then made changes since the result with the template would simply have been stupid.

Half-ogre (half-orc/half-ogre)
* +8 Str, -2 Dex, +2 Con, -2 Int, -2 Wis, -4 Cha
* Large: -1 size penalty to AC, -1 size penalty to attack rolls, - 4 size penalty to Hide checks, + 4 bonus on grapple checks, can carry or lift twice as much as a Medium character
* Space/Reach 10 feet/10 feet
* Half-orc/Half-ogres have base speed 40 feet.
* Darkvision: Half-orcs/half-ogres have Darkvision 60 feet.
* Racial Hit Dice: Half-orc/half-ogre start with two giant levels, these give him 2d8 hp, +1 BAB and the following base saving throw modifiers: Fort +3, Ref +0, Will +0.
* Racial skills: A half-orc/half-ogre's giant levels give him 5 × (2+ Int modifier, minimum 1) skill points. His class skills are Climb, Listen and Spot.
* Racial feats: The half-orc/half-ogre's giant levels give him one feat.
* Weapon and Armor Proficiency: All half-orc/half-ogres are proficient with all simple and martial weapons, with light and medium armor, and with shields.
* +3 natural armor bonus
* Automatic Languages: Orc, Giant, Common. Bonus Languages: Goblin.
* Favores class: Barbarian
* Level Adjustment: +2

Comments are welcome.

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